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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
https://walbourn.github.io/introducing-directxmath/
MIT License
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XMVectorFloatToHalf doesn't properly handle denormals
#110
walbourn
closed
4 years ago
2
Added XMVectorLog10 / XMVectorExp10
#109
walbourn
closed
4 years ago
0
Implement SVML Intrinsics paths for VS2019 builds.
#108
darkscott
closed
4 years ago
3
Missing Exp10 / Log10 functions
#107
walbourn
closed
4 years ago
3
Wrong Vector Reflect Formula
#106
OdysseyGameWorks
closed
4 years ago
2
DirectXTex converts floating point numbers to integers by different way between BC4 and BC5.
#105
yosshin4004
closed
4 years ago
1
fix denormalized value encoding for fp16 and 3PK.
#104
yosshin4004
closed
4 years ago
2
Replace deprecated headers
#103
ghost
closed
4 years ago
2
clang/GNU compiler support including ARM-NEON
#102
walbourn
closed
4 years ago
0
256-bit wide AVX register optimizations
#101
walbourn
closed
4 years ago
2
FMA3 optimizations
#100
walbourn
closed
4 years ago
1
extensions: fix FMA4 detection
#99
Mixaill
closed
4 years ago
2
Retired VS 2015 support
#98
walbourn
closed
4 years ago
0
Added noexcept to all functions
#97
walbourn
closed
4 years ago
0
Remove VS 2015 compiler support
#96
walbourn
closed
4 years ago
2
Permute is inefficient on AMD CPUs
#95
Const-me
closed
4 years ago
6
Optimize SSE use of mm_load/store_ss pairs by using mm_load/store_pd
#94
walbourn
closed
4 years ago
0
Loads and stores are very inefficient for 3D vectors
#93
Const-me
closed
4 years ago
10
What is triangle order for Triangle vs Ray Intersects()?
#92
haruby511
closed
4 years ago
0
Optimise 'XMVectorSin/Cos/SinEst/CosEst/SinCos/SinCosEst' with FMA
#91
john-h-k
closed
4 years ago
2
Use of undefined _MANAGED and _M_CEE macros
#90
luis-valverde-ms
closed
5 years ago
2
Using DirectXMath on Linux / Mac
#89
AndySomogyi
closed
5 years ago
1
Multiply two vectors to get a matrix
#88
walbourn
closed
4 years ago
2
ARM NEON intrinsics not fully type safe
#87
walbourn
closed
4 years ago
4
Add support for GCC/MinGW compilers
#86
Mixaill
closed
4 years ago
15
Replace malloc.h with stdlib.h
#85
Cryru
closed
5 years ago
5
Validate intrinsics for clang/LLVM
#84
walbourn
closed
5 years ago
6
Utilize Short Vector Math Library (SVML) when supported
#83
walbourn
closed
4 years ago
2
row major matrix
#82
ghost
closed
5 years ago
5
XMQuaternionToAxisAngle(...) not returning the unit axis
#81
ChrisKing340
closed
5 years ago
4
XMVector2TransformStream and XMVector3TransformStream always provide the result in form of 4D vector
#80
mr-pesh
closed
5 years ago
1
Equivalent to glm::value_ptr?
#79
ghost
closed
5 years ago
3
XMVectorNegativeMultiplySubtract does not perform negative multiply subtract
#78
nfrechette
closed
5 years ago
1
assert(!XMVector3Equal(Axis, XMVectorZero())); hits only for _XM_NO_INTRINSICS_
#77
jamesford42
closed
2 years ago
4
Possible performance improvements to half float conversion
#76
elasota
opened
6 years ago
0
Fixed conformance warnings based on clang
#75
walbourn
closed
6 years ago
1
Fix compiler warnings (clang 6)
#74
walbourn
closed
6 years ago
2
Revisit XMVector*Orthogonal
#73
walbourn
opened
6 years ago
1
XMVectorClamp doesn't handle specials as expected
#72
tannergooding
closed
6 years ago
14
XMFLOAT3X4 data type and load/store functions
#71
walbourn
closed
6 years ago
0
Remove VS 2013 compiler support
#70
walbourn
closed
6 years ago
0
Use constant generating tricks for XMVectorSplatOne, etc.
#69
walbourn
opened
6 years ago
0
Request: add NEON half/float conversion support
#68
alek314
closed
6 years ago
1
Feature request: ios, osx and Android support
#67
alek314
closed
6 years ago
4
Affine transformation extensions
#66
matt77hias
closed
6 years ago
1
About AVX2 (_mm256)
#65
404517981
closed
6 years ago
1
SHProjectCubeMap needs DirectX12 version
#64
walbourn
closed
6 years ago
3
XM_CALLCONV
#63
matt77hias
closed
6 years ago
2
AVX m256 optimizations
#62
walbourn
closed
4 years ago
3
ARM64 can make use of fused-multiply accumulate
#61
walbourn
closed
6 years ago
3
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