Closed greg-lunarg closed 4 months ago
I tried dxc when addressing the glslang issue above and saw this error and thought you might like to know.
Thanks for reporting @greg-lunarg
We've made a few hull shader fixes in the past year and it looks like this issue no longer reproduces. Sorry for the delay responding to this issue.
Compiling the shader below with the options:
dxc.exe -spirv -E main -T hs_6_0 -fspv-target-env=vulkan1.1 bad.tesc -Fo bad.tesc.dxc.spv
Gives the error:
Compiling to DXIL occurs without error:
dxc.exe -E main -T hs_6_0 bad.tesc -Fo bad.tesc.dxil
bad.tesc:
Related: https://github.com/KhronosGroup/glslang/issues/1553