Open sharayua opened 1 year ago
Would this be fixed in the coming some weeks?
Don't expect a fix any time soon. When I looked at the spir-v generated by DXC, I noticed is wrong a lot of ways. We do not have many people working on DXC spir-v right now.
This issues was discussed in the Vulkan docs, and can give an idea of how to implement it correctly:
Maybe this is another place to roll out Proposal 0011 user space code?
Maybe this is another place to roll out Proposal 0011 user space code?
We still need to implement this, even if a Vulkan only implementation can get by with inline spir-v. We want people to be able to write code that will work for both DXIL and SPIR-V.
I am trying to implement the RWTexture2DMS feature from SM 6.7 using DXC packages from the Agility SDK. This is a dummy shader with minimal code. Surprisingly, the shader compiles fine for DXIL, https://godbolt.org/z/z8qvbMEjd but fails with SPIR-V, https://godbolt.org/z/59nPrsbdo
Would this be fixed in the coming some weeks?
~SA