microsoft / DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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Replace latest build binary artifact links #6175

Open sudonatalie opened 9 months ago

sudonatalie commented 9 months ago

Now that the AppVeyor subscription has ended, we should update the links for downloading the latest build's binary artifacts in the README to the appropriate Azure bucket when they're available.

MarijnS95 commented 9 months ago

That's unfortunate (timing), I just wanted to download some artifacts to test/import a recent bugfix but AppVeyor is no longer hosting them and there don't seem to be any artifacts emitted on Azure either (latest build at https://dev.azure.com/DirectXShaderCompiler/public/_build/results?buildId=5428&view=results).

Any suggestions, or should I build it on my own for the time being?

s-perron commented 9 months ago

Sorry about that. Please build on your own for now. We are working on a replacement.

MarijnS95 commented 9 months ago

@s-perron thanks for the info. This is not super high priority, I'm more so curious to your approximate time-frame to provide a replacement, before spending some time to put together a CI build myself.

Not that such a thing is too complicated (for Linux I'm familiar at least), we already have one for MacOS and you might want to consider providing artifacts out of the box for that platform too (x86 and aarch64)?

s-perron commented 9 months ago

@pow2clk Will have a better idea on the timeline.

tgjones commented 8 months ago

I'm also interested in this. For Shader Playground, I've relied on downloading the artifacts from AppVeyor.

I could change my build pipeline to build from source, if necessary, but it would help to have some idea about the timeline for making artifacts available from Azure Pipelines.