microsoft / DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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[Feature Request] Allow [WaveSize] on mesh shaders and nodes #6993

Closed gputom closed 2 weeks ago

gputom commented 3 weeks ago

We would like to be able to specify the [WaveSize] attribute on variants of a given mesh shader, so we can optimize for certain wave sizes and remove unnecessary group-level syncs where possible.

This should also apply to mesh nodes in workgraphs.

damyanp commented 2 weeks ago

Duplicate of microsoft/hlsl-specs#137.