Closed gputom closed 2 weeks ago
We would like to be able to specify the [WaveSize] attribute on variants of a given mesh shader, so we can optimize for certain wave sizes and remove unnecessary group-level syncs where possible.
This should also apply to mesh nodes in workgraphs.
Duplicate of microsoft/hlsl-specs#137.
We would like to be able to specify the [WaveSize] attribute on variants of a given mesh shader, so we can optimize for certain wave sizes and remove unnecessary group-level syncs where possible.
This should also apply to mesh nodes in workgraphs.