Closed alessiot89 closed 6 years ago
Thanks for the report. Fixed in this commit for the next release of DirectX Tool Kit.
Note that the DirectX 12 version doesn't support
CMO
so this bug only impacts the DirectX 11 version.
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On Mon, Feb 12, 2018 at 6:25 PM, Chuck Walbourn notifications@github.com wrote:
Thanks for the report. Fixed in this commit https://github.com/Microsoft/DirectXTK/commits/master for the next release of DirectX Tool Kit.
Note that the DirectX 12 version doesn't support CMO so this bug only impacts the DirectX 11 version.
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File: ModelLoadCMO.cpp Lines: 681-691
Shouldn't the SkinningVertex pointer (skinptr) advance as well when combining non-skinning and skinning vertex data? Like:
Or simply using the loop variable as array index to remember they both have the same number of elements?