Is it okay to delete this because DeviceResources for UWP doesn't have anything form this
`void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
// Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
// if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
// you should always retrieve it using the GetDpi method.
// See DeviceResources.cpp for more details.
m_deviceResources- (sender->LogicalDpi);
game->CreateWindowSizeDependentResources();
}
Is it okay to delete this because DeviceResources for UWP doesn't have anything form this
`void App::OnDpiChanged(DisplayInformation^ sender, Object^ args) { // Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app // if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources, // you should always retrieve it using the GetDpi method. // See DeviceResources.cpp for more details. m_deviceResources- (sender->LogicalDpi); game->CreateWindowSizeDependentResources(); }
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) { m_deviceResources->GetOrientationTransform3D(sender- ); game->CreateWindowSizeDependentResources(); }`