Closed dudedude1234 closed 1 year ago
RECT
doesn't have a ctor. It's just a generic struct defined in windef.h
:
typedef struct tagRECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT, *PRECT, NEAR *NPRECT, FAR *LPRECT;
There is a D3D11_RECT
that is derived that RECT
that adds a ctor unless you are building with D3D11_NO_HELPERS
.
See https://github.com/microsoft/DirectXTK/wiki/DirectXHelpers
You can use C++11 uniform initialization with the base RECT
as follows:
RECT rect = { state.x, state.y, m_fontPos.x, m_fontPos.y };
That said, it's most likely that your font positions are float
so you'll get conversion warnings unless you cast them:
RECT rect = { state.x, state.y, static_cast<long>(m_fontPos.x), static_cast<long>(m_fontPos.y) };
Im setting up the mouse input for the menu
` bool StartScreen::isTextClicked() { auto state = m_mouse->Get().GetState();
} `
I got this error:
Severity Code Description Project File Line Suppression State Error (active) E0289 no instance of constructor "tagRECT::tagRECT" matches the argument list