I used the DirectX::Internal namespace in some other contents, and in particular I used an inline namespace DirectX::DX11 with an Internal namespace. This confuses some compilers and resulted in build failures. As a solution, I just renamed the internal namespaces to something more unique.
I used the
DirectX::Internal
namespace in some other contents, and in particular I used an inline namespaceDirectX::DX11
with anInternal
namespace. This confuses some compilers and resulted in build failures. As a solution, I just renamed the internal namespaces to something more unique.