If you use the latest SDKMESH exporter to output -compressednormaltype r11g11b10 or ubyten4 compressed normals/tangents/binormals, they don't render correctly with the BasicEffect shaders. They require the vertex shader do a scale and bias (*2 - 1). This requires the following additional permutations of the existing shaders:
If you use the latest SDKMESH exporter to output
-compressednormaltype r11g11b10
orubyten4
compressed normals/tangents/binormals, they don't render correctly with the BasicEffect shaders. They require the vertex shader do a scale and bias (*2 - 1
). This requires the following additional permutations of the existing shaders: