DirectXHelpers updated with CreateUnorderedAccessView, CreateRenderTargetView, CreateBufferShaderResourceView, and CreateBufferUnorderedAccessView helpers
Added EnableLighting method to EffectFactory to support creating unlit model materials
GamePad, Keyboard, and Mouse headers have USING_XINPUT, USING_GAMEINPUT, USING_WINDOWS_GAMING_INPUT defines
Updates for GameInputCreate failure handling on PC
Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
EffectFactory
to support creating unlit model materialsUSING_XINPUT
,USING_GAMEINPUT
,USING_WINDOWS_GAMING_INPUT
defines