Per this blog post there is a new HLSL language syntax supported by DXC. This will eventually become the default, so we explicitly opt into it for the toolkit shaders for Xbox.
For all Windows SDKs prior to 22621, the -HV 2021 switch results in "unknown version". As such, we don't use it yet for PC.
Also updated minimum guards for GDK versions (June 2021 for GDK, March 2022 for GDXK)
Per this blog post there is a new HLSL language syntax supported by DXC. This will eventually become the default, so we explicitly opt into it for the toolkit shaders for Xbox.
Also updated minimum guards for GDK versions (June 2021 for GDK, March 2022 for GDXK)