Open walbourn opened 8 years ago
@Holographic and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently.
See this pull request for some details on what this would entail.
This would probably entail adding an IEffectStereo interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.
IEffectStereo
@Holographic and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently.
See this pull request for some details on what this would entail.
This would probably entail adding an
IEffectStereo
interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.