Open walbourn opened 6 years ago
SpriteBatch and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array.
SpriteBatch
SpriteBatch
and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array.