Open walbourn opened 2 weeks ago
Also, on DX12 the depth formats are treated as planar, but in DX11 the DDS files were interleaved.
https://github.com/microsoft/DirectXTex/issues/46
This lack of support for planar formats means all depth formats with stencil also fail:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case XBOX_DXGI_FORMAT_D16_UNORM_S8_UINT:
case XBOX_DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
case XBOX_DXGI_FORMAT_X16_TYPELESS_G8_UINT:
Currently ScreenGrab only works on formats with a plane count of 1. This means you can't currently capture the following: