Closed walbourn closed 8 years ago
The original XNA Game Studio built-in EnvironmentMapEffect does not implement per-pixel lighting to fit within the constraints of Pixel Shader Model 2.0. With Direct3D Hardware Feature Level 11.0 minimum, this should be supported.
EnvironmentMapEffect
Submitted.
The original XNA Game Studio built-in
EnvironmentMapEffect
does not implement per-pixel lighting to fit within the constraints of Pixel Shader Model 2.0. With Direct3D Hardware Feature Level 11.0 minimum, this should be supported.