The current EffectFactory creates standard BasicEffect, NormalMapEffect, etc. material for sdkmesh files since this is the traditional Lambert/Phong material model they use.
This work item is to add a variant of sdkmesh that supports PBR material definitions, as well as to create a PBREffectFactory to use to load models with PBR materials.
The current
EffectFactory
creates standard BasicEffect, NormalMapEffect, etc. material forsdkmesh
files since this is the traditional Lambert/Phong material model they use.This work item is to add a variant of
sdkmesh
that supports PBR material definitions, as well as to create aPBREffectFactory
to use to load models with PBR materials.