There is momentum to adopting UTF-8 Everywhere which currently makes a it a little difficult to work with SpriteFont that uses wchar_t. The library should be updated with DrawString, MeasureString, and MeasureDrawBounds overloads that take char assuming it's UTF-8 (not ASCII or some other codepage).
There is momentum to adopting UTF-8 Everywhere which currently makes a it a little difficult to work with SpriteFont that uses
wchar_t
. The library should be updated with DrawString, MeasureString, and MeasureDrawBounds overloads that takechar
assuming it's UTF-8 (not ASCII or some other codepage).