Closed walbourn closed 2 years ago
Do animations work now with diffuse/normal/specular models? A model that I downloaded from https://www.mixamo.com is giving me trouble. After spending a bit of time digging into the problem I decided to work with the FBXSDK and build up from there, basically rewriting everything from scratch (for the most part).
@r2d2Proton I'm finally making progress on the ModelBone/skeleton support for Models, which is what's needed for skinned animation. Should be in my October 2021 release.
DX11 implementation is here https://github.com/microsoft/DirectXTK/pull/286
Extend PBREffect to include support for skinned animations.