Closed walbourn closed 6 years ago
Another option I'm exploring is to just make NormalMapEffect
and PBREffect
work without precomputed tangents per this article (and this followup blog post):
Christian Schüler, “Normal Mapping without Precomputed Tangents”, ShaderX 5, Chapter 2.6, pp. 131 – 140
Currently
GeometricPrimitive
only generates vertices withVertexPositionNormalTexture
vertices. It should at a minimum support a way of generating and drawing with tangents as those are required forNormalMapEffect
.