Closed pklima closed 3 years ago
The same issue is also present in the DX11 version.
I'm not quite sure what the best way to go about fixing this. I'm happy to provide a pull request into the other repo as well?
Thanks for the fix. I'll be sure to propagate the fix elsewhere...
Hello, I noticed a bug in the reading of WAV loop regions in
WaveFindLoopInfo()
, specifically the region length is incorrectly set.Repro
MinigunWindupAndFireLooped1.wav
from the XNA Game Studios audio samples.musicmono_adpcm.wav
in one of the DirectXTK samples with the looped WAV above.The same issue is also present in the DX11 version.