Open walbourn opened 8 years ago
Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link
Zink, "Dual Paraboloid Mapping in the Vertex Shader". link
Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link
Converting to/from cubemaps
In other words, given six faces of a cubemap, generate a dual-parabola environment map from it.
Be sure to resolve this issue when this tool is ready: https://github.com/walbourn/directxtk12test/issues/21
Work in progress for this is in the texenvmap branch.
https://github.com/microsoft/DirectXTK/issues/342
Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link
Zink, "Dual Paraboloid Mapping in the Vertex Shader". link
Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link
Converting to/from cubemaps