Closed robmikh closed 4 years ago
I have ARM64 support in the UWP projects DirectXTex_Windows10_2017.sln
and DirectXTex_Windows10_2019.sln
. Therefore I know the code builds for that platform.
ARM Win32 desktop development was highly limited, so I never had the ARM stuff in the desktop projects. I'll have to think about the best way to handle ARM64 on Win32 support for my libraries.
Added to my libraries in these commits:
DirectXTex: https://github.com/microsoft/DirectXTex/commit/579a98aa1e52941891965c8e0e7185111149fe48
DirectXMesh: https://github.com/microsoft/DirectXMesh/commit/5afe54f14c7d8919bd599feb55de04d7e723b686
DirectXTK: https://github.com/microsoft/DirectXTK/commit/b37a5afa1307fe719f44b271ae07b4da8edb0e12
DirectXTK12: https://github.com/microsoft/DirectXTK12/commit/922afda35ea0c0a5587c214943451c67b8472ae5
Awesome, thank you!
I don't think the ARM64 lib was included in the newest package. I downloaded version 2019.12.17.1 of directxtex_desktop_win10, and the lib folder only has libs for Win32 and x64. When I try to build a project consuming the nuget package for ARM64, Visual Studio is unable to find DirectXText.lib.
That's correct. I need to revisit the NuGet packages to support ARM64 desktop... I was planning to do this in the new year along with retiring VS 2015 support.
The February 2020 release on NuGet includes the ARM64 desktop configurations. That said, I just got an ARM64 device so I've not had a chance yet to run through the test suits to make sure it all works :)
Hello,
I use DirectXTex as part of the Win32CaptureSample, and I've been able to get a build of it running on ARM64. I would make a pull request, but my change was a bit destructive since I only have Visual Studio 2019 and platform tools v142 installed. My change can be found in the arm64desktop branch of my fork.
Is there any interest to add ARM64 support? I'd be willing to help, I'm just not sure what's the best way to add/test it.