The PRBEffect in DirectX Tool Kit implements Physically Based Rendering with an Image-Based Lighting solution that relies on two pre-filtered cubemaps: a radiance map and an irradiance map.
While there are various tools and modifications of existing tools to support this, it would be nice to have a texpbr tool to generate these as part of DirectXTex.
The
PRBEffect
in DirectX Tool Kit implements Physically Based Rendering with an Image-Based Lighting solution that relies on two pre-filtered cubemaps: a radiance map and an irradiance map.While there are various tools and modifications of existing tools to support this, it would be nice to have a
texpbr
tool to generate these as part of DirectXTex.See AMD Cubemapgen for physically-based rendering, Lys, cmft, and IBLBaker