Open walbourn opened 7 years ago
In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.
Requires the code perform planar <-> non-planar conversions for just the formats with stencil data.
In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.