Open ziriax opened 6 years ago
It shouldn't be difficult to extend texassemble
to let you provide miplevels explicitly. I didn't see the value in having it do mipmap generation when you can just do that with texconv
on the resulting DDS
. It is a little tricky in terms of usability for the tool (should it just resize to the target mip level size or should it fail out?), but it's certainly doable.
Thanks. We tried to use your tools to generate a Prefiltered Mipmap Radiance Environment Map from separate mipmap images for each, but it seems we better use a tool that directly generates these PMREM DDS files. What tool is not yet clear. You are not planning to add such a tool? :-)
For the SimplePBR12
sample, we initially used this to create the IBL cubemaps which a number of folks reference as a starting point.
Thanks for the feedback. I was hoping to find a tool for the technique described in this paper from Activision, as it seems it is so fast that it can actually be done at loading-time. But the modified cubemap gen tool will certainly do for now.
There are two other tools to consider:
cmft which is an open source utility. It has both a command-line and a GUI interface.
Lys is a commercial tool for generating the cubemaps, and supports writing BC6 DDS files.
Yes, that one is adviced by the glTF PBR group.
I have a pull request ready that can generate a cubemap from the premade MIP level images, but since I don't think my code is up to your quality standards, I am not sure if I should submit it :-) It is a bit hacky, when you ask it to build a cubemap but you provide more than 6 images, it assumes you passed all MIP levels, and then disables resizing and checks if all the images have correct downscaled sizes. Maybe a flag is needed to make this explicit.
On Thu, 1 Feb 2018, 19:25 Chuck Walbourn, notifications@github.com wrote:
Another project to consider is IBLBaker https://github.com/derkreature/IBLBaker,
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This seems like something that can be added to texassemble
Hello,
If I understand it correctly, one uses
Texassemble
to combine multiple images into a DDS file, andTexconv
to generate mipmap levels.But how can we assemble a DDS when we already have custom pre-generated images for each mipmap level? It seems
Texconv
can only generate the mipmap levels, not copy from existing images?In the DirectX June 2010 SDK a GUI tool for this existed, the DirectX Texture Tool (DXTEX.EXE), that allowed manually loading images into each mipmap level. We want to automate this process.
Any help is appreciated :-)
Thanks a lot, Peter