Open freewalks opened 6 years ago
FFmpegInterop is basically a playback library. What is your scenario exactly? You want to transcode files and send on-the-fly? I do not know if this is the right library for you. Maybe use ffmpeg directly?
He want to send stream to socket, it's seem in UWP app for casting media.
Hello,
is this a right way to have the fast start in the header
Windows.Foundation.Collections.PropertySet ffmpegOptions = new Windows.Foundation.Collections.PropertySet();
ffmpegOptions.Add("movflags", "faststart");
FFmpegMSS = FFmpegInteropMSS.CreateFFmpegInteropMSSFromStream(readStream, false, false, ffmpegOptions);
also, instead of FFmpegMSS.GetMediaStreamSource(), how can i get the output stream and send byte packages through a network socket
I am looking at the Custom I/O .. I guess this is handling for input streams.
Thanks for your help.