Closed ShadowMarker789 closed 2 months ago
I'd like to revise this issue with the latest changes made 2023-03-16
It is now unfortunately missing the entry for GameInputKindAny
which holds value 0x0FFFFFFF
+1 I'm using 230600 GDK and it's still missing this one. I had to #define the missing 0x0FFFFFFF and static_cast to GameInputKind when used with several methods
@MaKiPL the GameInputKindAny
was removed as it was causing more issues for games in practice. Usually a game is looking for a specific kind or kind(s) of inputs and should be explicit about this. Sorry for the confusion here as it should have been marked in the 2210 GDK release notes as a breaking change but it looks like that was missed.
GameInputKind documentation is not consistent with the header file
I was hoping to issue a PR to correct it, but there's no option to?
The
GameInput.h
relevant enum is this:Can someone with appropriate auth and access double-check the docs against the header file and correct as needed?
Thanks