Open fredemmott opened 2 months ago
For GameInput specifically, there's also https://www.nuget.org/packages/Microsoft.GameInput/0.2303.22621.3038/License
2) b) ii-ii) are likely problematic for open source software under most common licenses. 2) c) ii) seems to ban use in any software under a GPL-like license, or that uses any other software under a GPL-like software.
Specifically for GameInput, this appears to partially be a documentation issue: while all the documentation and repositories point either to this repository or nuget, GameInput.h is included in the Windows SDK v10.0.26100.0 , where it appears to be under significantly less restrictive terms than either this repository or the nuget package
This does however also require the DLL, which is not part of the Windows SDK. This appears to be included with some versions of Windows, but the version requirements do not appear to be documented anywhere, so using the Windows SDK is not currently practical.
Per https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/input/overviews/input-overview :
If this is Microsoft's goal, the license (https://github.com/microsoft/GDK/blob/Main/LICENSE-EN-US.MD) is unsuitable - some highlights:
In particular, this appears to mean the GDK is unusable by:
This - along with several other uses of the word 'internal' - appear to additionally ban any open source software - regardless of license - from using the GDK.