The current Floyd-Warshall path-finding algorithm uses 0 as padding, but 0 is also a valid node index. This causes a bug where paths returned from get_all_edges will never contain node 0, and instead will be short.
E.g. a path that should go [3, 2, 0, 5, 6] will instead return a shorter path [3, 2, 5, 6], meaning that some of the edge features are fetched incorrectly.
The current Floyd-Warshall path-finding algorithm uses 0 as padding, but 0 is also a valid node index. This causes a bug where paths returned from
get_all_edges
will never contain node 0, and instead will be short. E.g. a path that should go [3, 2, 0, 5, 6] will instead return a shorter path [3, 2, 5, 6], meaning that some of the edge features are fetched incorrectly.