Auto-stereo in ThreeJs worked only if a directional light was present in the scene. This was caused by incorrect matching in the shader re-writer - the holographic parameters were added to the directional light section of the shader instead of the main function.
Pick up another ANGLE fix to prevent a crash when holographic rendering parameters are not yet available.
Also use the default texture in the webgl sample app for now since it lacks proper fallback to a texture if no webcam is present.
Auto-stereo in ThreeJs worked only if a directional light was present in the scene. This was caused by incorrect matching in the shader re-writer - the holographic parameters were added to the directional light section of the shader instead of the main function.
Pick up another ANGLE fix to prevent a crash when holographic rendering parameters are not yet available.
Also use the default texture in the webgl sample app for now since it lacks proper fallback to a texture if no webcam is present.