The current way of fusing TSDF volume does not seem to have an easy way to access the TSDF volume (even with the private getTSDFAt() function). I'm wondering if there's a way to get the volume? Alternatively, any ways to implement this with the open3d UniformTSDFVolume instead of ScalableTSDFVolume?
The current way of fusing TSDF volume does not seem to have an easy way to access the TSDF volume (even with the private
getTSDFAt()
function). I'm wondering if there's a way to get the volume? Alternatively, any ways to implement this with the open3dUniformTSDFVolume
instead ofScalableTSDFVolume
?