Open alemarro opened 5 years ago
Nobody having this issue? Am I doing anything wrong? Could anyone please give me feedback?
@alemarro I had that exact issue, but mainly just ignored it. We ended up running some filtering functions to fill holes, and I think we tacked smoothing onto it as well. As far as I can tell, it's an accurate representation of the data.
@FracturedShader Just this week I started using Bilateral Filter to smooth most of the noise, but in order to get rid of it, I end up smoothing too much and losing detail. I also made some comparison to SfM (structure from motion) with DSLR camera and the detail from the Hololens scans were not as good. I might be trying to use the Hololens for the wrong purposes thou (as 3D scan). Which filter are you using and parameters? If you dont mind me asking. Thank you.
Hi all, could you tell me if the point cloud you extract from the Hololens also has this wave-like pattern? I made some tests which I want to share with you. Results below are from scanning a completely flat floor.
Darkroom (long_throw_sensor):
![snapshot02](https://user-images.githubusercontent.com/7065627/51900142-d835ca00-23b4-11e9-9283-c2e289e0b1c2.png)
Clear room (long_throw_sensor):
![withlight01](https://user-images.githubusercontent.com/7065627/51900201-fb607980-23b4-11e9-8955-7898e409ea1a.png)
I also have some data from the short_throw_sensor. Those also show the wave pattern. Here is the depth image:
There is a table (between other items). The point cloud shows a piece of the table deformed by the wave pattern.
![short00](https://user-images.githubusercontent.com/7065627/51900494-c1dc3e00-23b5-11e9-8fe7-f46383480a42.png)
Do you guys share the same result? Is there a way to avoid this pattern? Thanks