I'm a bit curious about possible achievable performance with Hololens+OpenCV. I ran the ComputeOnDevice example and saw that the average FPS was around 2.5, which I guess is fine for a sample application.
I'm sure that there are multiple ways to improve performance but I'm wondering how long before we hit the barriers of the actual device capabilities. How much can we do in the software space before hitting hardware limitations? Did anyone tried to push Hololens+OpenCV to the limits and achieve good FPS?
I'm a bit curious about possible achievable performance with Hololens+OpenCV. I ran the ComputeOnDevice example and saw that the average FPS was around 2.5, which I guess is fine for a sample application.
I'm sure that there are multiple ways to improve performance but I'm wondering how long before we hit the barriers of the actual device capabilities. How much can we do in the software space before hitting hardware limitations? Did anyone tried to push Hololens+OpenCV to the limits and achieve good FPS?