microsoft / MRDL_Unity_Surfaces

Touchable surfaces for Hololens and Immersive headset
MIT License
87 stars 26 forks source link

Does not build #4

Closed ericalbers closed 4 years ago

ericalbers commented 4 years ago

Unity 2019.3.15f1 All scenes are in the build settings properly, StartupScene is in Hierarcy on building, get the following error Set for UWP, Hololens, ARM64 (hololens 2), SDK's are all up to date and latest installed.

ArgumentException: The scene is not loaded. UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List1[T] rootGameObjects) (at <e98ed0368295432e8c11e52d6243ee11>:0) UnityEngine.SceneManagement.Scene.GetRootGameObjects () (at <e98ed0368295432e8c11e52d6243ee11>:0) Microsoft.MixedReality.Toolkit.MixedRealityPlayspace.EditorSceneManagerSceneOpened (UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode) (at Assets/MixedRealityToolkit/Utilities/MixedRealityPlayspace.cs:215) UnityEditor.SceneManagement.EditorSceneManager.Internal_SceneOpened (UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String, OpenSceneMode) Microsoft.MixedReality.Toolkit.Utilities.EditorSceneUtils:LoadScene(SceneInfo, Boolean, Scene&) (at Assets/MixedRealityToolkit/Utilities/Scenes/EditorSceneUtils.cs:188) Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem:EditorUpdateManagerScene() (at Assets/MixedRealityToolkit.Services/SceneSystem/MixedRealitySceneSystemEditorOperations.cs:466) Microsoft.MixedReality.Toolkit.SceneSystem.<EditorCheckForChanges>d__164:MoveNext() (at Assets/MixedRealityToolkit.Services/SceneSystem/MixedRealitySceneSystemEditorOperations.cs:302) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<EditorCheckForChanges>d__164&) Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem:EditorCheckForChanges() Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem:EditorOnInitialize() (at Assets/MixedRealityToolkit.Services/SceneSystem/MixedRealitySceneSystemEditorOperations.cs:151) Microsoft.MixedReality.Toolkit.SceneSystem.MixedRealitySceneSystem:Initialize() (at Assets/MixedRealityToolkit.Services/SceneSystem/MixedRealitySceneSystem.cs:148) Microsoft.MixedReality.Toolkit.<>c:<InitializeAllServices>b__57_0(IMixedRealityService) (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:873) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:ExecuteOnAllServices(IEnumerable1, Action1) (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:975) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:ExecuteOnAllServicesInOrder(Action1) (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:961) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:InitializeAllServices() (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:873) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:InitializeServiceLocator() (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:426) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:InitializeInstance() (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:531) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:RegisterInstance(MixedRealityToolkit, Boolean) (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:669) Microsoft.MixedReality.Toolkit.MixedRealityToolkit:OnValidate() (at Assets/MixedRealityToolkit/Services/MixedRealityToolkit.cs:1389) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)