Open cgimber opened 7 years ago
whoops looks like there was a typo in the case study instructions that was causing the build to fail.
Unfortunately the bundled file is not showing up in OneDrive. Is there anything else I should try?
The current HoloSketch build is with Unity 5.4 and unfortunately they keep changing the serialization structure for prefabs. This causes bundled elements in other versions to fail when trying to parse the prefab from the asset bundle. I'm in the process of upgrading the app and project to 5.6 however it's unfortunately not a quick task. I should have a new build with 5.6 up next week but until then you'll need to use 5.4 to create the asset bundles.
@paseb thank you!
I'm having the same issue... has this been resolved yet @paseb? I'm currently using Unity 5.5.0f3 on Mac OS Sierra. Thanks!
Hi @allycappiello,
I'm still in the process of updating and looking to move away from asset bundles since they are linked to the version of Unity generating them. Currently I'm working to resolve bugs with getting OneDrive support back up and running in a Unity 2017 version of the app. Sorry this has taken so long but there are just a lot of moving parts at this time.
thanks, -pat
Thanks for the quick update @paseb! Please let us know when it's up and running :)
Probably slightly late but still relevant: (1) You need Unity 5.4.5f1 (2) Ensure that the thumbnail is put in the same AssetBundle as the Prefab (3) Make sure the File and the manifest are uploaded to Drive
Other notes (Before opening project in Unity): (1) Edit the version in ProjectSettings.asset and ProjectVersion.txt to be 5.4.5f1 (in ProjectsSettings folder). (2) Create the folders for AssetBundles and Resources (In Assets folder).
I am attempting to follow the directions in the case study, but
Assets > Build AssetBundles
causes Unity to crash. Here is a related post in the dev forum.I am running a Mac OS Sierra and I was able to reproduce these results with Unity 5.5.2f and 5.6.