Open olga-microsoft opened 4 years ago
This is similar to the #67 issues, however, in that case the source lives outside of the Unity project but the C# project file has direct references to the current Unity project's generated files.
In this case, the C# project file has no references to any of the generated files of the current Unity project, but must be given the appropriate references to build.
This is also similar to having one Unity project references projects generated in another Unity project but using the former's data.
Propagate Unity context to external projects. My dependency references UnityEditor and when the dll is copied to the output folder, MSBuild breaks, so I have to manually remove it.