We often find that we are pulling map tiles from a 3rd party source and want to change the transparency of the layers. Is there a way to override (or perhaps multiply?) the alpha values by another value? I tied to look into the code, but I can't find the source for TileTextureLayer. Any ideas on how to accomplish this on a per HttpTextureTileLayer basis? We are hoping to avoid having to proxy the HTTP requests and rewrite the alpha values ourselves.
There's probably a path to unblock this by using a custom shader, but I'll look into adding this functionality to the core SDK itself, e.g. an Opacity property on the TextureTileLayer.
We often find that we are pulling map tiles from a 3rd party source and want to change the transparency of the layers. Is there a way to override (or perhaps multiply?) the alpha values by another value? I tied to look into the code, but I can't find the source for TileTextureLayer. Any ideas on how to accomplish this on a per HttpTextureTileLayer basis? We are hoping to avoid having to proxy the HTTP requests and rewrite the alpha values ourselves.