Is your feature request related to a problem? Please describe.
Our use-case requires rendering a map on a custom polygon. In our case it is a shape consisting of a hexagon and its nearest hexagonal neighbors, for a total of 7 hexagons.
Describe the solution you'd like
It would be great to be able to define a custom polygon MapShape, instead of choosing from a predefined set of either a cube or a cylinder.
Additional context
I am unfamiliar with Unity, I am just investigating the viability of this library from a business perspective. So i'm wondering whether there are any technical limitations to blame for this not being available? Would it maybe be possible to implement it with the existing API?
Is your feature request related to a problem? Please describe. Our use-case requires rendering a map on a custom polygon. In our case it is a shape consisting of a hexagon and its nearest hexagonal neighbors, for a total of 7 hexagons.
Describe the solution you'd like It would be great to be able to define a custom polygon MapShape, instead of choosing from a predefined set of either a cube or a cylinder.
Additional context I am unfamiliar with Unity, I am just investigating the viability of this library from a business perspective. So i'm wondering whether there are any technical limitations to blame for this not being available? Would it maybe be possible to implement it with the existing API?