Closed YohanBaillot closed 9 months ago
+1
Would also like to see support for x86-64, I am trying to support Magic Leap 2
@kircher1 I debugged this on my end and found that the libMicrosoftGeospatialDecompressionNative.so
plugin will need to be recompiled for Android x86_64. I have found that compiling plugins to support x86_64 usually only requires adding an additional parameter to the build target, especially if the plugin already supports the x86 architecture. Let me know if there is something I can do to help with the process.
Are you suggesting that developers are able to recompile this so library? If so would you point us to where might the source code for it? if not, are you able to recompile it for that Android target? Thank you for the help
Sent from my iPhone
On Nov 30, 2022, at 11:55, Krystian Babilinski @.***> wrote:
@kircher1 I debugged this on my end and found that the libMicrosoftGeospatialDecompressionNative.so plugin will need to be recompiled for Android x86_64. I have found that compiling plugins to support x86_64 usually only requires adding an additional parameter to the build target, especially if the plugin already supports the x86 architecture. Let me know if there is something I can do to help with the process.
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.
I can provide some more clarity on this request, and unfortunately there are no plans to release additional platform support for the SDK. I don't know if there are other mapping solutions for Unity that support x64 for Android, but I wanted to get this guidance out there in case it's worth checking for different options.
For the SDK support matrix, I'll clarify that in the wiki.
Also, in terms of recompiling the library externally, I don't think it's possible either, and I don't see any workarounds for this given x86 doesn't seem to run on x64 Android.
Thanks Kristian for the above, I did not realize that you were the one suggesting this, sorry about asking whether you were suggesting to recompile ourselves, I thought your email was from MS
@Kirsher, thanks for the email. So are you saying that MS does not care to support this any further? Are you able to refer us to the product owner for this project? Does Bingmap have any ownership of it? I would be interested to validate it is indeed the case
We do know about many other SDK solutions and can use those but I am surprised that MS would not support this any further so thank you for confirming or pointing us to the right direction
On Mon, Dec 5, 2022 at 4:08 PM kircher1 @.***> wrote:
I can provide some more clarity on this request, and unfortunately there are no plans to release additional platform support for the SDK. I don't know if there are other mapping solutions for Unity that support x64 for Android, but I wanted to get this guidance out there in case it's worth checking for different options.
For the SDK support matrix, I'll clarify that in the wiki.
Also, in terms of recompiling the library externally, I don't think it's possible either, and I don't see any workarounds for this given x86 doesn't seem to run on x64 Android.
— Reply to this email directly, view it on GitHub https://github.com/microsoft/MapsSDK-Unity/issues/176#issuecomment-1338412005, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFNI5MB6YFO7EC7OFLGQB3WLZ7X7ANCNFSM5ZZCS76A . You are receiving this because you authored the thread.Message ID: @.***>
--
Yohan Baillot LinkedIn www.linkedin.com/in/yohanbaillot
ARCortex CEO and Founder Custom Augmented Reality Software Development and System Integration www.arcortex.com
It is the stance now that we won't be adding more platform support to the SDK e.g. x64 android, but in terms of any changes to the future SDK direction, that would be announced more broadly and clearly. For business questions, maybe reaching out to the licensing folks in Bing Maps would be a good place to start? https://www.microsoft.com/en-us/maps/contact-us (contact info is under "General Licensing Questions")
@kircher1 I assume there are still no plans to support Magic Leap 2 out of the box?
@YohanBaillot Were you ever able to get elevation/3D data working on Magic Leap 2? If not, were you able to find an SDK with similar capabilities that you'd recommend?
Hello, what is the process to request a specific target for the library? We need the Unity plugin for Android x86-64 and wondering if it can be provided and when it might become available?