Open gvindiol opened 1 year ago
I can repro this and am investigating
I am still investigating, but you can try this to unblock yourself for now: Change this line: https://github.com/microsoft/Microsoft-OpenXR-Unreal/blob/8e3763bf2953fac636094e6093d458fbf8a49062/MsftOpenXRGame/Plugins/MicrosoftOpenXR/Source/NuGetModule/packages.config#L6
To this:
<package id="Microsoft.Holographic.Remoting.OpenXr" version="2.8.1" targetFramework="native" />
Then delete the Plugins/MicrosoftOpenXR/Intermediate and Plugins/MicrosoftOpenXR/Binaries directories, regenerate your project's Visual Studio project files, and build your project again.
The remoting runtime and player should be backwards compatible, but the older version seems to be causing some of this issue. I am still investigating because I do occasionally still see this when using 2.8.1, and this should work with 2.8.0.
You may also be hitting this issue, which has some workarounds: https://github.com/microsoft/Microsoft-OpenXR-Unreal/issues/84
This has unfortunately stopped reproing for me for now, but here are some more things to check on your end:
I'm trying to switch a UE 5.0.3 Project over from using Windows Mixed Reality to the MicrosoftOpenXR Plugin and use holographic remoting. Currently, I'm able to use holographic remoting in the editor to test my project but when i package for windows development and run the application will crash.
arnocMain.exe SampleLevel -game "-HoloLensRemoting=192.168.1.71" -log
I Have OpenXR Tools for Windows Mixed Reality Windows Mixed Reality Runtime version 111.2206.16002