Open shukenmg opened 1 year ago
I have a bug open with Epic on this - tentatively scheduled for a 5.1.1 fix.
This is caused from the switch to Epic's Chaos physics engine (from PhysX) Chaos is not aborting in-flight physics cooking, which causes this crash when a mesh is updated before the previous attempt finishes cooking.
Cool! Thank you for the info, is a quick source code fix available or do we need to wait for the official fix?
I haven't tested it yet, but the fix is staged for 5.1.1 now: https://github.com/EpicGames/UnrealEngine/commit/bdde51145cf9b7c447552d6f92744ffda3fbe419
As shown in #68 enabling that option results in a crash with this call stack:
This option is needed because UE needs collision in order to generate navmesh data. Is it possible to fix this? Thanks!
Info: Remoting UE 5.0.3 Microsoft OpenXR Plugin v1.1.14