Closed bdovaz closed 1 year ago
Could you share the analyzer id trying to convert your method to static
?
I can't tell you exactly but I can tell you at least the analyzers we have in the project in case it helps:
https://www.nuget.org/packages/Meziantou.Analyzer/
https://www.nuget.org/packages/Microsoft.CodeAnalysis.NetAnalyzers
https://www.nuget.org/packages/Microsoft.Unity.Analyzers/
https://www.nuget.org/packages/SonarAnalyzer.CSharp/
I suppose that creating a new Unity project with this manifest.json file and running a dotnet format
on the solution with a script like the one you posted should reproduce it.
We run with Azure Pipelines the command like this:
dotnet format --severity warn --verbosity diagnostic $projectFilePath
{
"dependencies": {
"org.nuget.meziantou.analyzer": "2.0.56",
"org.nuget.microsoft.codeanalysis.netanalyzers": "7.0.1",
"org.nuget.microsoft.unity.analyzers": "1.16.1",
"org.nuget.sonaranalyzer.csharp": "9.1.0-70676",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"scopedRegistries": [
{
"name": "Unity NuGet",
"url": "https://unitynuget-registry.azurewebsites.net",
"scopes": [
"org.nuget"
]
}
]
}
I do not repro reusing the exact same manifest, in both VS, Unity and using the dotnet
command line. Perhaps something is missing.
It may be caused by this rule but I am not sure either, just in case I have disabled it (is deprecated but enabled by default):
https://github.com/meziantou/Meziantou.Analyzer/blob/main/docs/Rules/MA0038.md
I close the issue and if it comes up again, I will comment.
Thanks.
And the good news is that we already support suppressing CA1822
.
Problem statement
I have several analyzers and some of them do not take into account the particularities of the Unity APIs.
In this case I mean when you have for example
There are certain analyzers I have that try to convert the
OnGUI
method tostatic
, but at least in the case ofOnGUI
I know it causes it not to be called and possibly occur with other Unity messages.Proposed solution
Suggest that if someone has a special Unity method implemented, if they have static set, an error should be raised.