This is a stretch goal, but our docs have always tried to represent 3D concepts in 2D. How amazing would it be if our docs contained BabylonJS or WebGL frames that display Graphics Tools components and concepts in 3D?
Describe the solution you'd like
Investigate, if possible, in markdown to embed BabylonJS frames. And if it is possible, place one as an example in our docs (this page might be a great first place to demo this functionality). We can then populate other examples in docs as appropriate.
For example, being able to rotate a backplate in 3D:
Describe the problem
This is a stretch goal, but our docs have always tried to represent 3D concepts in 2D. How amazing would it be if our docs contained BabylonJS or WebGL frames that display Graphics Tools components and concepts in 3D?
Describe the solution you'd like
Investigate, if possible, in markdown to embed BabylonJS frames. And if it is possible, place one as an example in our docs (this page might be a great first place to demo this functionality). We can then populate other examples in docs as appropriate.
For example, being able to rotate a backplate in 3D:
Or expand a buttons components in 3D?
Describe alternatives you've considered
n/a
Additional context
BabylonJS is a great place to start since we want to evolve that technology. WebGL is another option: https://microsoft.github.io/MixedReality-GraphicsTools-Unity/