microsoft / MixedReality-HolographicRemoting-Samples

Code samples for using Microsoft's Holographic Remoting library.
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Logic for holographic remote content horizon alignment #94

Closed galdalali closed 8 months ago

galdalali commented 1 year ago

Describe the bug: When starting streaming using the holographic remote app when the device is usually sitting for a long time, an alignment (rotation) offset in a Unity app is noticeable. 100% of the time, when a device is already on a user's head, resting the holographic connection resolves the problem. It seems that when a player receives a stream, it uses the current alignment only once. Is there any plan down the road to update this method so it will update the horizon based on the device report or plane detection at runtime?

Remote side (Windows PC) OS version: Win10 Pro 22H2 Unity version: 2021.3.12f1 We are using OpenXR. Graphics card(s) / graphics driver version: 2 GPUs - NVIDIA RTX A5000 x2, driver version: 528.49

Player side (HoloLens 2) OS version: 20348.1535.arm64fre.fe_release_svc_sydney_rel_prod.230106-1454 Store player version 2.9.2

chairobl commented 8 months ago

Hi @galdalali there hasn't been activity on this issue in some time, so I'd be closing it. Are you still running into this issue? Does it persist when using the newest version of the OpenXr Plugin? If so feel free to reopen :) For questions specific to the Unity plugin consider opening a ticket in the Open Xr Unity Plugin Samples repository instead.