Open vincentgoh1982 opened 1 year ago
Using openxr branch for qrocode with remoting in unity
Same here, tried both version, deployed to emulator x64 and device ARM, both project no QR pops in the scene. No erros, just nothing happens.
I'm having a similar issue to the one described in this issue. I can successfully detect QR codes when I build the QRCode tracker as a UWP app, but the QRCodeWatcher
does not detect them when I use either the Unity editor or a standalone Windows app with holographic remoting.
I'm wondering if anyone has any suggestions for a solution to this issue. Thanks
Similar issue: QR code is not tracked in playmode with a HoloLens 2 conntected through holographic remoting app. The code is recognized, but not spatially tracked (warning 'Cannot locate {id}'). Even stranger: The exact same project does work on another PC...
I'd appreciate any hints about what could be missing.
(Unity 2022.3.8f1, Windows 10 22H2)
Same problem, the add and updated events pop, but the node cannot be located
I have the same problem
Has anyone found a solution?
In the HoloLens connected to Unity by Remoting, there is not QR pops up in the scene in front of the user.