microsoft / MixedReality-QRCode-Sample

A single repository of Mixed Reality samples in Unity.
MIT License
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Hello, I've encountered an issue at runtime where the editor isn't reporting any errors, but the recognition process isn't successful. Upon checking for errors, I found that QRCodeManager.isSupported() is returning false. This issue persists whether it's the Windows XR branch or the OpenXR branch. Additionally, during testing, the QR code prefab wasn't successfully added, and the script on the QR code didn't run as expected. I've checked settings like the Webcam, but haven't found any issues. Has anyone faced a similar problem, and if so, how was it resolved? #26

Open CYT0625 opened 11 months ago

CYT0625 commented 11 months ago

I'm using Unity 2020.3.38f1c2, the closest available version to the official examples, and for MRTK, I'm using version 2.8.2. I outputted 'issupported' and found it consistently false. In addition, I outputted 'accessStatus' and found it initially as 'DeniedBySystem', then changed to 'Allowed'. The specific runtime screenshots are as follows: The code in the image below is within the QRCodeManager script

c72e5be1a448cc9bbc2ff39bc0db318 31c1b3ad0e0fb3e6f8b7e7384f10fab 5e002810cd620229e6d12f25bb6a0a0