A single repository of Mixed Reality samples in Unity.
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Hello, I've encountered an issue at runtime where the editor isn't reporting any errors, but the recognition process isn't successful. Upon checking for errors, I found that QRCodeManager.isSupported() is returning false. This issue persists whether it's the Windows XR branch or the OpenXR branch. Additionally, during testing, the QR code prefab wasn't successfully added, and the script on the QR code didn't run as expected. I've checked settings like the Webcam, but haven't found any issues. Has anyone faced a similar problem, and if so, how was it resolved? #26
I'm using Unity 2020.3.38f1c2, the closest available version to the official examples, and for MRTK, I'm using version 2.8.2.
I outputted 'issupported' and found it consistently false. In addition, I outputted 'accessStatus' and found it initially as 'DeniedBySystem', then changed to 'Allowed'. The specific runtime screenshots are as follows:
The code in the image below is within the QRCodeManager script
I'm using Unity 2020.3.38f1c2, the closest available version to the official examples, and for MRTK, I'm using version 2.8.2. I outputted 'issupported' and found it consistently false. In addition, I outputted 'accessStatus' and found it initially as 'DeniedBySystem', then changed to 'Allowed'. The specific runtime screenshots are as follows: The code in the image below is within the QRCodeManager script