This change will introduce a number of changes to the sample:
Update from the Legacy XR pipeline into the Windows MR pipeline
Update to Unity 2020.3.12f1
Unity Materials, Colliders and Layers can now be assign per SU object type
An SU scene can now be set to align its normal to its own local Y axis, same as Unity Quads
Unity GameObjects that represent SU geometry now come with a 'SceneUnderstandingProperties' component that stores its GUID and ObjectKind.
SceneUnderstandingManager now Stores the Internal SU SDK scene. it can be retrevieved from the manager and use to Query for SU objects in their SDK form allowing us to use SU SDK APIs in Unity like 'FindCenterMostPlacement'
'Placement-Simple' scene now provides another way of placing objects using 'FindCenterMostPlacement' from the SU SDK
Unity Scene is now created with both Quads and Meshes, and one set is disabled corresponding to your preference, instead of only creating either Mesh or Quad types and ignoring the other from the SU SDK Scene
A SceneUnderstandingAssets Unity package is currently checked in for anyone who needs to import our SU unity assets to their corresponding project
Two more example scenes have been added 'DollHouse' experience and 'FloorMarkerPlacer'
This change will introduce a number of changes to the sample: