microsoft / MixedReality-SpectatorView

Mixed reality spectator experiences
MIT License
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how to use SpectatorView.HoloLens.MultiScene #276

Open RealFrogee opened 4 years ago

RealFrogee commented 4 years ago

1.when I am using the MultiScene ,how to update all asset cashes?Do I need to update in every Scene? 2.Does the MultiScene can be used with ArUco Marker? 3.Is there a complete tutorial about it?

Thanks.

chrisfromwork commented 4 years ago

Are you looking to use your own MultiScene application?

1) "Update All Asset Caches" should only need to be run once. It searches for all assets in your AssetDatabase with a call to AssetDatabase.GetAllAssetPaths(). You shouldn't need to run this for each scene. 2) MultiScene can be used with ArUco Marker. It's suggested to have an initial setup scene that always exists, additively loading additional scenes. Spectator View components are flagged to not unload on scene changes, but the local application origin seems to change when destructively loading subsequent scenes. 3) I'll flag this as a documentation bug so that documentation on our example scenes are added.

RealFrogee commented 4 years ago

Thanks,I have successfully built the sample MultiScene,runs well on hololens and iPad.But when I build my own application,I have a problem with crash. I think the crash may be caused by the large assets loading. I put my problem description on #197 .

lust0yixiong commented 4 years ago

Thanks,I have successfully built the sample MultiScene,runs well on hololens and iPad.But when I build my own application,I have a problem with crash. I think the crash may be caused by the large assets loading. I put my problem description on #197 .

I have the same problem, application will crash when update all asset. Did you solve this issue?