Hi Guys,
Sorry for my English, as it's not my first language.
I've followed the steps denoted in this repo and managed to get Azure Kinect working in Unity and Spectator View with compositor. When I created an "cube" in unity it seems to always have a fixed distance between the cube and my Azure Kinect camera, so I was wondering if it's possible to use only an Azure Kinect(without hololens or azure spatial anchor cause it's not available in our country) to achieve what we see in "Build2019Demo"?
Hi Guys, Sorry for my English, as it's not my first language. I've followed the steps denoted in this repo and managed to get Azure Kinect working in Unity and Spectator View with compositor. When I created an "cube" in unity it seems to always have a fixed distance between the cube and my Azure Kinect camera, so I was wondering if it's possible to use only an Azure Kinect(without hololens or azure spatial anchor cause it's not available in our country) to achieve what we see in "Build2019Demo"?
Thanks!